Tera: After launch as players begin to spread across the level range you will notice posts begin to pop up listing the 'optimal' grinding areas and leveling guides listing certain hard hitting to complete and which less important quests to ignore. Certain "grinding areas" will then be packed with players. The mobs that give the most EXP will be hunted to the limits of their re-spawn timers. In theory this means that on the PvP servers this will be constant source of PvP and fighting over the most valuable mobs which is cool and all and we agree that the most valuable resources should be fought over but this is a leveling matter. So lets forget the PvP aspect of the game for just a second.
Lets be honest, the "mob 'X' in field 'A' is the most valuable mob to grind on because it gives the most EXP in our level(tera gold) range" thing has been done a billion times before it's played out and it's tired and we don't think it's good enough anymore. It was cool for L2 and WoW and it was good enough for Aion but this is supposed to be a true "next gen" game. So why fall back on this same tired routine of allowing certain mobs to always give more EXP.











